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Nvidia |
Model: | GeForce 2 MX 400 |
Production Years: | 2001- |
Chip: | |
Bus Type: | AGP |
VRam: | 64Mb 64/128-bit SDR, 64-bit DDR |
Output: | 15 pin VGA, TV out |
Graphics core: | 256bit |
Fill rate: | 800 Million/s |
Operations: | |
Memory bandwith: | 2.7GB/s |
Features: | TwinView Architecture
Two RGB Monitors (With Second RAMDAC)
Two Analog Flat Panels
Digital flat panel + analog flat panel
Digital flat panel + RGB monitor
Digital flat panel + TV
RGB monitor + TV
RGB monitor + analog flat panel (with second
RAMDAC)
Analog flat panel + TV
Digital Vibrance Control—PC only
Second generation transform and lighting (T&L) engines
256-bit graphics engine
4 texture-mapped, filtered, lit texels per clock cycle
Single-pass multitexturing
32-bit colors, Z/stencil buffer
High quality texture filtering, including anisotropic
Advanced per-pixel lighting, texturing, and shading
Cube environment mapping
DirectX and S3 texture compression
Complete DirectX 7 support
NVIDIA Shading Rasterizer (NSR)
High-Definition Video Processor (HDVP)
Independent hardware color controls for video overlay
Hardware color space conversion (YUV 4:2:2 and
4:2:0)
5-tap horizontal by 3-tap vertical filtering
8:1 upscaling and downscaling
Per-pixel color keying
Multiple video windows with hardware color space
conversion and filtering
DVD sub-picture alpha blended compositing
Video acceleration for DirectShow, MPEG-1,
MPEG-2 and Indeo
Robust system interface
Comprehensive AGP 4X support, including Execute
Mode
Comprehensive AGP 1X, 2X and VAGP support
NTSC and PAL TV output
VIP 2.0 video I/O port
Flexible memory configurations, up to 64MB of SDR
or DDR SDRAM/SGRAM
High performance 256-bit 2D Engine
Optimized for multiple color depths including 32, 24,
16, 15, and 8-bits per pixel
True-color hardware cursor
Multibuffering (double, triple, quad) for smooth
animation and video playback |
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