|
Nvidia (Creative) |
Model: | GeForce 3 Titanium 500 |
Production Years: | 2001- |
Chip: | |
Bus Type: | AGP |
VRam: | 64Mb 128bit DDR |
Output: | 15 pin VGA, TV out, DVI |
Graphics core: | 256bit |
Fill rate: | 3.84 billion/s |
Operations: | 960 billion/s |
Memory bandwith: | 8Gb/s |
Features: | nfiniteFX Engine for full programmability
Lightspeed Memory Architecture for unmatched performance
Programmable Vertex Shaders
Procedural deformations
Programmable matrix palette skinning
Keyframe animation interpolation
Morphing
Fog effects: Radial, Elevation, Non-linear
Lens effects: Fish-eye, Wide-angle, Fresnel
effects, Water refraction
Programmable Pixel Shaders
Phong-style lighting for per-pixel accuracy
Dot3 bump mapping
Environmental bump mapping (EMBM)
Procedural textures
Per-pixel reflections
HRAA—high-resolution antialiasing
Featuring Quincunx AA mode
Integrated hardware transform engine
Integrated hardware lighting engine
DirectX® and S3TC® texture compression
Dual cube environment mapping capability
Reflection maps
Accurate, real-time environment reflections
Hardware accelerated real-time shadows
True, reflective bump mapping
Z-correct bump mapping
Phong-style lighting effects on bump maps with
reflections
High-performance 2D rendering engine
Optimized for 32-, 24-, 16-, 15- and 8bpp modes
True-color hardware cursor with alpha
Multi-buffering (double, triple or quad) for smooth
animation and video playback
High-quality HDTV/DVD playback
High-definition video processor (HDVP) for full-
screen, full-frame video playback of HDTV and
DVD content
Independent hardware color controls for video
overlay
Hardware color-space conversion (YUV 4:2:2 and
4:2:0)
Motion compensation
5-tap horizontal by 3-tap vertical filtering
8:1 up/down scaling
Per-pixel color keying
Multiple video windows supported for CSC and
filtering
DVD sub-picture alpha-blended compositing |
| |
|