Nvidia (Creative)
Model:GeForce 3 Titanium 500
Production Years:2001-
Chip: 
Bus Type:AGP
VRam:64Mb 128bit DDR
Output:15 pin VGA, TV out, DVI
Graphics core:256bit
Fill rate:3.84 billion/s
Operations:960 billion/s
Memory bandwith:8Gb/s
Features:nfiniteFX Engine for full programmability
Lightspeed Memory Architecture for unmatched performance
Programmable Vertex Shaders
  Procedural deformations
  Programmable matrix palette skinning
  Keyframe animation interpolation
  Morphing
  Fog effects: Radial, Elevation, Non-linear
  Lens effects: Fish-eye, Wide-angle, Fresnel
  effects, Water refraction
Programmable Pixel Shaders
  Phong-style lighting for per-pixel accuracy
  Dot3 bump mapping
  Environmental bump mapping (EMBM)
  Procedural textures
  Per-pixel reflections
HRAA—high-resolution antialiasing
  Featuring Quincunx AA mode
Integrated hardware transform engine
Integrated hardware lighting engine
DirectX® and S3TC® texture compression
Dual cube environment mapping capability
  Reflection maps
  Accurate, real-time environment reflections
Hardware accelerated real-time shadows
True, reflective bump mapping
  Z-correct bump mapping
  Phong-style lighting effects on bump maps with
  reflections
High-performance 2D rendering engine
  Optimized for 32-, 24-, 16-, 15- and 8bpp modes
  True-color hardware cursor with alpha
  Multi-buffering (double, triple or quad) for smooth
  animation and video playback
High-quality HDTV/DVD playback
  High-definition video processor (HDVP) for full-
  screen, full-frame video playback of HDTV and
  DVD content
  Independent hardware color controls for video
  overlay
  Hardware color-space conversion (YUV 4:2:2 and 
  4:2:0)
  Motion compensation
  5-tap horizontal by 3-tap vertical filtering
  8:1 up/down scaling
  Per-pixel color keying
  Multiple video windows supported for CSC and
  filtering
  DVD sub-picture alpha-blended compositing
This card is a part of this computer. Intel Pentium 3 800